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		<link>http://kirillrybin.com/blog/134</link>
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		<pubDate>Sat, 21 Jan 2012 14:41:32 +0000</pubDate>
		<dc:creator>rybin</dc:creator>
				<category><![CDATA[блог]]></category>

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		<title>Developing Android Applications with Adobe AIR</title>
		<link>http://kirillrybin.com/techbooks/developing-android-applications-with-adobe-air</link>
		<comments>http://kirillrybin.com/techbooks/developing-android-applications-with-adobe-air#comments</comments>
		<pubDate>Wed, 17 Aug 2011 08:01:07 +0000</pubDate>
		<dc:creator>rybin</dc:creator>
				<category><![CDATA[techbooks]]></category>
		<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Developing]]></category>

		<guid isPermaLink="false">http://kirillrybin.com/?p=102</guid>
		<description><![CDATA[&#160; &#160; Amazon Book Description &#160; If you want to use your ActionScript skills to build mobile applications for the Android OS, this thorough guide will show you how to use the unique programming environment, architecture, and tools in the &#8230; <a href="http://kirillrybin.com/techbooks/developing-android-applications-with-adobe-air">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://kirillrybin.com/wp-content/uploads/2011/08/51kmhUNVZ-L._BO2204203200_PIsitb-sticker-arrow-clickTopRight35-76_AA300_SH20_OU01_.jpg"><img class="alignnone size-full wp-image-103" title="51kmhUNVZ-L._BO2,204,203,200_PIsitb-sticker-arrow-click,TopRight,35,-76_AA300_SH20_OU01_" src="http://kirillrybin.com/wp-content/uploads/2011/08/51kmhUNVZ-L._BO2204203200_PIsitb-sticker-arrow-clickTopRight35-76_AA300_SH20_OU01_.jpg" alt="" width="300" height="300" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><a title="Developing Android Applications with Adobe AIR" href="http://www.amazon.com/Developing-Android-Applications-Developer-Library/dp/1449394825/">Amazon</a><a href="http://kirillrybin.com/wp-content/uploads/2011/08/51kmhUNVZ-L._BO2204203200_PIsitb-sticker-arrow-clickTopRight35-76_AA300_SH20_OU01_.jpg"><span id="more-102"></span></a></p>
<h3>Book Description</h3>
<p>&nbsp;</p>
<p>If you want to use your ActionScript skills to build mobile applications for the Android OS, this thorough guide will show you how to use the unique programming environment, architecture, and tools in the Adobe AIR for Android SDK. You’ll get practical hands-on experience on a wide range of development topics, from device-specific features to optimization techniques and best practices — including how expand your mobile development experience beyond Android to other platforms.</p>
<p>&nbsp;</p>
<p><em>Developing Android Apps with Adobe AIR</em> takes you through the entire development process, with ready-to-run example code that implements each feature discussed, including:</p>
<p>&nbsp;</p>
<ul>
<li>Touch and gesture events, and screen orientation</li>
<li>Saving and retrieving data on the device</li>
<li>Features such as geolocation and the accelerometer</li>
<li>Animation, scrolling, device resolution, and vector images versus bitmaps</li>
<li>Architecture for one screen at a time and breadcrumb navigation</li>
<li>Advanced topics, such as security, custom views, and optimization</li>
</ul>
<p>&nbsp;</p>
<p><strong>About the Author</strong><br />
Veronique Brossier is Senior Flash Engineer at MTVNetworks and adjunct professor at ITP/New York University. She has worked on applications for the world of art and entertainment, including The New York Visitor Center and the 9/11 Memorial site for Local Projects, NickLab for R/Greenberg Associates, Cartoon Network Online, the Hall of Biodiversity at the American Museum of National History, and many more.</p>
<p>&nbsp;</p>
<h3>Book Details</h3>
<p>&nbsp;</p>
<ul>
<li><strong>Paperback:</strong> 320 pages</li>
<li><strong>Publisher:</strong> O’Reilly Media (April 2011)</li>
<li><strong>Language:</strong> English</li>
<li><strong>ISBN-10:</strong> 1449394825</li>
<li><strong>ISBN-13:</strong> 978-1449394820</li>
</ul>
<p>&nbsp;</p>
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		<item>
		<title>Pro Android Flash</title>
		<link>http://kirillrybin.com/techbooks/pro-android-flash</link>
		<comments>http://kirillrybin.com/techbooks/pro-android-flash#comments</comments>
		<pubDate>Wed, 17 Aug 2011 07:47:41 +0000</pubDate>
		<dc:creator>rybin</dc:creator>
				<category><![CDATA[techbooks]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://kirillrybin.com/?p=95</guid>
		<description><![CDATA[Amazon Book Description &#160; Did you know you can take your Flash skills beyond the browser, allowing you to make apps for Android, iOS and the BlackBerry Tablet OS? Build dynamic apps today starting with the easy-to-use Android smartphones and &#8230; <a href="http://kirillrybin.com/techbooks/pro-android-flash">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://kirillrybin.com/wp-content/uploads/2011/08/457110552.jpg"><img class="alignnone size-full wp-image-96" title="457110552" src="http://kirillrybin.com/wp-content/uploads/2011/08/457110552.jpg" alt="" width="300" height="300" /></a></p>
<p><a title="Pro Android Flash" href="http://www.amazon.com/Pro-Android-Flash-Stephen-Chin/dp/1430232315/">Amazon</a></p>
<h3><span id="more-95"></span>Book Description</h3>
<p>&nbsp;</p>
<p>Did you know you can take your Flash skills beyond the browser, allowing you to make apps for Android, iOS and the BlackBerry Tablet OS? Build dynamic apps today starting with the easy-to-use Android smartphones and tablets. Then, take your app to other platforms without writing native code.</p>
<p>&nbsp;</p>
<p><em>Pro Android Flash</em> is the definitive guide to building Flash and other rich Internet applications (RIAs) on the Android platform. It covers the most popular RIA frameworks for Android developers—Flash and Flex—and shows how to build rich, immersive user experiences on both Android smartphones and tablets. You’ll learn how to incorporate multimedia, animation, and special effects into your apps for maximum visual appeal. You’ll also cover advanced topics, including input methods, hardware inputs, deployment, and performance optimization.</p>
<p>&nbsp;</p>
<p><strong>What you’ll learn</strong></p>
<p>&nbsp;</p>
<ul>
<li>Deployment of Flash and Flex to Android</li>
<li>How to take your desktop RIAs and adapt them for mobile devices</li>
<li>How to integrate Android hardware inputs from the camera, GPS, compass, and accelerometer</li>
<li>How to build an immersive user interface using Android audio and video assets</li>
<li>How to integrate styling and artifacts from a professional designer</li>
<li>Best practices for mobile performance tuning and optimization</li>
</ul>
<p>&nbsp;</p>
<p><strong>Who this book is for</strong><br />
This book is intended for developers who are looking to build rich Internet applications (RIAs) for the Android platform, especially Flash and Flex.</p>
<p>&nbsp;</p>
<p><strong>Table of Contents</strong></p>
<p>&nbsp;</p>
<ol>
<li>Introducing Mobile Flash</li>
<li>Targeting Applications for the Mobile Profile</li>
<li>Building Flash and Flex Applications for Android</li>
<li>Graphics and Animation</li>
<li>Application Deployment and Publication</li>
<li>Adobe AIR and Native Android Apps</li>
<li>Taking Advantage of Hardware Inputs</li>
<li>Rich Media Integration</li>
<li>The Designer-Developer Workflow</li>
<li>Performance Tuning</li>
<li>Beyond Mobile: Tablets and TV</li>
</ol>
<p>&nbsp;</p>
<h3>Book Details</h3>
<p>&nbsp;</p>
<ul>
<li><strong>Paperback:</strong> 464 pages</li>
<li><strong>Publisher:</strong> Apress (July 2011)</li>
<li><strong>Language:</strong> English</li>
<li><strong>ISBN-10:</strong> 1430232315</li>
<li><strong>ISBN-13:</strong> 978-1430232315</li>
</ul>
<p><a href="http://kirillrybin.com/wp-content/uploads/2011/08/457110552.jpg"><!--more--></a></p>
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		<item>
		<title>Generative Art</title>
		<link>http://kirillrybin.com/techbooks/generative-art</link>
		<comments>http://kirillrybin.com/techbooks/generative-art#comments</comments>
		<pubDate>Wed, 17 Aug 2011 07:32:31 +0000</pubDate>
		<dc:creator>rybin</dc:creator>
				<category><![CDATA[techbooks]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Generative]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://kirillrybin.com/?p=78</guid>
		<description><![CDATA[Amazon Book Description Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and &#8230; <a href="http://kirillrybin.com/techbooks/generative-art">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://kirillrybin.com/wp-content/uploads/2011/08/1080790278.jpg"><img class="alignnone size-full wp-image-79" title="1080790278" src="http://kirillrybin.com/wp-content/uploads/2011/08/1080790278.jpg" alt="" width="300" height="300" /><br />
</a><a title="Generative Art" href="http://www.amazon.com/Generative-Art-Matt-Pearson/dp/1935182625/">Amazon</a></p>
<p><span id="more-78"></span></p>
<h3>Book Description</h3>
<p>Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions.</p>
<p><em>Generative Art</em> presents both the techniques and the beauty of algorithmic art. In it, you’ll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book’s images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works.</p>
<p><strong>What’s Inside</strong></p>
<ul>
<li>The principles of algorithmic art</li>
<li>A Processing language tutorial</li>
<li>Using organic, pseudo-random, emergent, and fractal processes</li>
</ul>
<p><strong>Table of Contents</strong><br />
Introduction<br />
Part 1 Creative Coding</p>
<ol>
<li>Generative Art: In Theory and Practice</li>
<li>Processing: A Programming Language for Artists</li>
</ol>
<p>Part 2 Randomness and Noise</p>
<ol>
<li>The Wrong Way to Draw A Line</li>
<li>The Wrong Way to Draw a Circle</li>
<li>Adding Dimensions</li>
</ol>
<p>Part 3 Complexity</p>
<ol>
<li>Emergence</li>
<li>Autonomy</li>
<li>Fractals</li>
</ol>
<h3>Book Details</h3>
<ul>
<li><strong>Paperback:</strong> 240 pages</li>
<li><strong>Publisher:</strong> Manning Publications (June 2011)</li>
<li><strong>Language:</strong> English</li>
<li><strong>ISBN-10:</strong> 1935182625</li>
<li><strong>ISBN-13:</strong> 978-1935182627</li>
</ul>
<p>&nbsp;</p>
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